Every character

Hot
On Roll Deal 5 damage.
- 2 coins
- Tier I

Grow
On Roll All rolled faces +2 this stage.
- 4 coins
- Tier I

Flank
Passive The faces on either side gain +3 and are 3x as likely to roll.
- 4 coins
- Tier II
- Needs a die with 6+ sides

Crit
On Roll Worth 2x its base value.
- 5 coins
- Tier IV

Mirror
On Roll Copies the highest value among other rolled dice.
- 5 coins
- Tier IV

Gold
On Strike +2 coins, or +3 with fewer than 15. Once per stage.
- 4 coins
- Tier II
- Level 2

Might
On Roll +2 Strength this stage. Strength adds to SUM.
- 3 coins
- Tier I
- Level 4

Luck
On Strike +2 rerolls. Once per stage.
- 4 coins
- Tier II
- Level 4

Lore
On Strike 3 random faces on any dice gain +3 permanently. Once per stage.
- 6 coins
- Tier III
- Level 5
- Needs a die with 8+ sides

Ember
On Strike All Hot damage +2 permanently. Once per stage.
- 5 coins
- Tier III
- Level 6

Crush
Passive SUM +50% while you have 10+ Strength.
On Strike Uses 5 Strength.
- 3 coins
- Tier III
- Level 8

Bloom
Passive Whenever Grow boosts this face, it also gains +3 permanently.
- 4 coins
- Tier III
- Level 8

Codex
On Roll Every face of every die gains +1 per Lore you own this stage.
- 6 coins
- Tier V
- Level 9
- Needs a die with 6+ sides

Dormant
On Roll +4 for each roll since this face last came up.
- 3 coins
- Tier II
- Level 10

Momentum
On Strike A random face on a random die gains +5 permanently, and this bonus grows by 1. Once per stage.
- 5 coins
- Tier V
- Level 11

Cinder
On Strike Every face of this die gains +5 permanently for each Hot or Ember rolled on other dice. Once per stage.
- 6 coins
- Tier V
- Level 12

Steroid
On Stage Start +1 Strength for every 3 coins you have.
- 8 coins
- Tier V
- Level 12

Pulse
On Roll Re-triggers On Roll effects.
- 3 coins
- Tier IV
- Level 13
Appraiser

Restock
On Refresh +1 permanently.
- 4 coins
- Tier I
- Rank 2

Balance
On Strike Faces on this die lower than this one gain +2 permanently.
- 3 coins
- Tier II
- Rank 5

Evolve
On Strike +4 permanently for each Evolve on this die. Once per stage.
- 5 coins
- Tier III
- Rank 8
Bonker

Brick
On Strike Slap damage +6, then this face breaks permanently.
- 2 coins
- Tier I
- Rank 2

Surge
Passive 20x as likely on the first roll.
On Strike +2 permanently, then breaks this stage.
- 3 coins
- Tier II
- Rank 5

Hammer
Passive +10 damage for each broken or Hammer face showing.
- 3 coins
- Tier III
- Rank 6

Charge
On Reroll Breaks, and all dice gain +8 this stage.
- 3 coins
- Tier V
- Rank 8

Forge
On Strike Every face of another random die gains this die's side count, permanently. Once per stage.
- 8 coins
- Tier IV
- Rank 11
Haggler

Liquid
On Strike +2 to this face and +1 to this die's sale value, permanently.
- 5 coins
- Tier II
- Rank 2

Ledger
On Roll Deal damage equal to this die's sale value.
- 5 coins
- Tier III
- Rank 5

Bribe
Passive SUM +30% while you have 10+ coins.
On Strike Spend 2 coins.
- 7 coins
- Tier V
- Rank 8
Gambler

Rebound
On Bet Lost This die's rolled face gains +3 permanently.
- 5 coins
- Tier I
- Rank 2

Spread
On Bet If this face comes up, all other rolled faces gain +2 permanently.
- 4 coins
- Tier II
- Rank 3

Misdeal
On Stage Start Turns into a random mod from your dice.
- 6 coins
- Tier III
- Rank 6

Pool
On Roll +1, then +1 more for each Pool roll this stage.
- 5 coins
- Tier IV
- Rank 8