After stages 7, 14, 21, 28 and 35, you are offered 3 trinkets before the shop. Take one, or skip.
Each has a price in coins, and the one you take stays for the rest of the run.
Some are only offered when your dice have the mod they work with, and some only to one character.
Later offers bring higher tiers.
| After stage | 7 | 14 | 21 | 28 | 35 |
|---|---|---|---|---|---|
| Tier I | 100% | 65% | 20% | 10% | – |
| Tier II | – | 35% | 70% | 60% | – |
| Tier III | – | – | 10% | 30% | 100% |

Blueprint
On Stage Won The shop upgrade gets 1 more coin cheaper.
- Free
- Tier I

Early Spring
Passive Grow faces are 100% more likely to come up on the roll after each strike.
- Free
- Tier I
- Needs Grow on a die

Heirloom
On Take Sacrifice a die. Its total is spread, point by point, over random faces of your other dice.
- Free
- Tier I

Paycheck
On Stage Won +3 coins.
Passive You earn no interest.
- Free
- Tier I

Workbench
Passive Every die you buy from now on holds 1 more mod. Die slots cost 3 more.
- Free
- Tier I

Bonfire
Passive Hot deals +2 damage for each boss you have beaten.
- 1 coin
- Tier I
- Needs Hot on a die

Bulk Discount
Passive Each item you buy makes the rest of the visit 1 coin cheaper, up to 3 off, never below 1.
- 1 coin
- Tier I
Haggler

Hatchet
Passive On every die, now and later, the lowest face breaks permanently, its mod with it. The others gain +3.
- 1 coin
- Tier I

Leg Day
On Roll Each Grow rolled gives +1 Strength this stage.
- 1 coin
- Tier I
- Needs Grow and Crush

Marked Deck
On Bet Lost Get back the reroll the bet spent.
- 1 coin
- Tier I
Gambler

Matched Set
Passive SUM from dice +5% for each die showing the same value as another die.
- 1 coin
- Tier I

No Repeats
On Reroll Every die lands on a different face than it shows.
- 1 coin
- Tier I

Padlock
In the Shop Lock the shelf to keep what's left on it for your next visit.
- 1 coin
- Tier I
Bonker
Gambler

Pear of Wisdom
Passive Lore gives +1 more for each Grow rolled when it triggers.
- 1 coin
- Tier I
- Needs Lore and Grow

Shopping Cart
Passive A shop slot you buy from refills at once with a new item.
- 1 coin
- Tier I

Spotter
Passive Crush needs 6 Strength, not 10.
- 1 coin
- Tier I
- Needs Crush on a die

Wholesale License
On Stage Won Haggle gains 2 charges, not 1.
Passive Haggle makes items cost 1 coin, not free.
- 1 coin
- Tier I
Haggler

Wrench
Passive Crush uses 2 Strength on a strike, not 5.
- 1 coin
- Tier I
- Needs Crush on a die

Brass Knuckles
On Slap The faces showing trigger their On Strike mods. Once per stage.
- 2 coins
- Tier I
Bonker

Candlelight
Passive Once Lore has triggered 10 times, all Hot damage +25 permanently.
- 2 coins
- Tier I
- Needs Lore and Hot

Clockwork
Passive This die rolls its faces in order, one step per roll.
- 2 coins
- Tier I

Heavy Hands
Passive +1 strike and -2 rerolls per stage.
- 2 coins
- Tier I

Lamp Oil
Passive Ember gives +3, not +2, when a Hot is rolled beside it.
- 2 coins
- Tier I
- Needs Ember on a die

Lead Paint
Passive Each +3, +5 or +7 you buy also makes its face 50% more likely to roll. They cost 1 more.
- 2 coins
- Tier I

Loyalty Card
Passive Once you have spent 10 coins on refreshes, a refresh costs 2 at most.
- 2 coins
- Tier I
Appraiser

Magnifying Glass
Passive Lore can go on a die with 6 sides.
- 2 coins
- Tier I
- Needs Lore on a die

Tuition
On Bet Lost +2 permanently to every face showing.
On Bet Won You only get your stake back.
- 2 coins
- Tier I
Gambler

Icebox
On Take A face of your choice becomes Frozen: while it shows, its die isn't rerolled. Struck, it breaks this stage.
- 3 coins
- Tier I

Pushpin
In a Fight Tap Pushpin, then a die, to hold it through your next reroll. Do it again to let go. 2 uses per stage.
- 3 coins
- Tier I
Appraiser
Haggler

Standing Order
On Take +3 of a mod you own join the shop.
Passive It is 3x as likely to be offered.
- 3 coins
- Tier I
- Needs a mod the shop sells

Thrift
On Stage Won +1 coin for each reroll you have left.
- 3 coins
- Tier I

White Flag
On Stage Won +1 permanently to every face of dice with no mods.
Passive Mods cost 2 more.
- 3 coins
- Tier I

The Trial
On Take Gain a Trial d4. Strike with all 4 of its faces: every other die gains +4 on all faces, and the d4's faces break permanently.
- 4 coins
- Tier I
- Needs an empty die slot

Fertile Ash
On Strike All rolled Grow faces gain +1 permanently for each Hot rolled.
- 5 coins
- Tier I
- Needs Hot and Grow

Annotations
Passive Lore raises your 3 lowest faces, not 3 at random.
- Free
- Tier II
- Needs Lore on a die

Bounty
On Take +10 coins.
Passive Bosses have 15% more health and pay +5 coins.
- Free
- Tier II

High Roller
Passive Bets stake 3 more coins. +1 bet per stage.
- Free
- Tier II
Gambler

Carbon Paper
On Strike After your first strike of a stage, the dice land on the same faces. No reroll until you strike again.
- 1 coin
- Tier II

Hothouse
Passive Grow raises Hot damage by 3 this stage, not the rolled faces.
- 1 coin
- Tier II
- Needs Hot and Grow

Print Run
On Take +5 Lore and +5 Codex join the shop.
Passive Lore and Codex cost 2 more.
- 1 coin
- Tier II
- Needs Lore or Codex on a die

Sucker Punch
On Stage Start Slap is fully charged.
- 1 coin
- Tier II
Bonker

Umbrella
On Reroll An Ember you reroll away triggers first. Still once per stage.
- 1 coin
- Tier II
- Needs Ember on a die

Banked Fire
On Stage Won A Cinder that didn't trigger this stage triggers as if one Hot was rolled.
- 2 coins
- Tier II
- Needs Cinder on a die

Clear Cut
On Take Remove every Grow from your dice. For each one, every face of a random die gains +3 permanently.
- 2 coins
- Tier II
- Needs Grow on a die

Ember Pick
On Take All Hot damage +1 permanently for each Ember you own.
- 2 coins
- Tier II
- Needs Ember on a die

Kindling
Passive Cinder also counts each Lore rolled on other dice.
- 2 coins
- Tier II
- Needs Cinder and Lore

Pollen
Passive Bloom also gives +1 permanently to the faces next to each Grow it raises.
- 2 coins
- Tier II
- Needs Bloom on a die

Slow Burn
Passive Cinder works on every strike, for +3 a face, not once per stage for +5.
- 2 coins
- Tier II
- Needs Cinder on a die

Solo Act
Passive SUM from dice is 2.5x your highest face, not the total.
- 2 coins
- Tier II

Cross-Reference
Passive Lore gives +1 more for each Codex you own.
- 3 coins
- Tier II
- Needs Lore on a die

Deep Roots
Passive On boss stages, Grow gives 2x.
- 3 coins
- Tier II
- Needs Grow on a die

Fair Scales
Passive Balance gives +2 to every lower face on all your dice, then its own face loses 2. Once per stage for each Balance.
- 3 coins
- Tier II
- Needs Balance on a die
Appraiser

Haymaker
On Slap Also deal your SUM. Then your highest face showing breaks for the stage.
- 3 coins
- Tier II
Bonker

Heat Lamp
On Strike When Lore triggers, it raises 1 more face for each Hot rolled, up to 3 more.
- 3 coins
- Tier II
- Needs Lore and Hot

Herbarium
On Strike When Lore triggers, every Grow face you own gains +1 permanently.
- 3 coins
- Tier II
- Needs Lore and Grow

Hot Iron
Passive Hot deals +1 damage for every 3 Strength you have.
- 3 coins
- Tier II
- Needs Hot and Might or Steroid

Late Bloomer
Passive Bloom gives +1 more for every 2 bosses you have beaten.
- 3 coins
- Tier II
- Needs Bloom on a die

Patience
On Reroll SUM from dice +10% on your next strike, up to +50%.
- 3 coins
- Tier II

Pushpin II
Passive +3 Pushpin uses per stage.
- 3 coins
- Tier II
- Needs Pushpin

Settlement Offer
On Take Haggle is ready.
In a Fight Spend a ready Haggle and 5 coins to deal 35% of the enemy's full health.
- 3 coins
- Tier II
Haggler

Showpiece
Passive SUM from dice +10% for each die showing a face with a mod, up to +50%.
- 3 coins
- Tier II

Thicket
Passive Grow gives +1 more for each other Grow rolled with it.
- 3 coins
- Tier II
- Needs Grow on a die

Training Manual
On Strike When Lore triggers, you start every later stage with +1 Strength.
- 3 coins
- Tier II
- Needs Lore and Crush

Encore
On Strike Mods that work once per stage trigger twice. First strike of a stage only.
- 4 coins
- Tier II

Deadlift
Passive All Strength you gain is 2x. -2 rerolls per stage.
- 5 coins
- Tier II
- Needs Might or Steroid on a die

Footnote
On Stage Won A Lore that didn't trigger this stage triggers now, on 2 faces.
- 5 coins
- Tier II
- Needs Lore on a die

Last Stand
Passive On your last strike of a stage, SUM from dice is 2x.
- 5 coins
- Tier II

Wildfire
Passive Hot also triggers On Strike.
- 5 coins
- Tier II
- Needs Hot on a die

Siege Glove
Passive Slap deals 3x damage, and costs a reroll.
- Free
- Tier III
Bonker

Glass Cannon
Passive SUM 1.5x, and -1 strike per stage.
- 1 coin
- Tier III

Fate's Mark
On Take A die's highest face becomes Natural (doubles SUM) and its lowest Cursed (halves SUM).
- 3 coins
- Tier III
- Needs a die with 8+ sides

Pushpin III
Passive +4 more Pushpin uses per stage.
- 3 coins
- Tier III
- Needs Pushpin II

Crown
On Take Every face of a die rises to its highest face. Its mods are destroyed, and it can hold none again.
- 4 coins
- Tier III

Translation
Passive Codex also counts each Codex you own as a Lore.
- 4 coins
- Tier III
- Needs Codex on a die

Bound Volume
On Stage Start Every Codex you own triggers once.
- 5 coins
- Tier III
- Needs Codex on a die

Brazier
Passive Hot deals 10% more damage for each Ember you own.
- 5 coins
- Tier III
- Needs Ember on a die

Perennial
Passive Bloom raises every Grow face you own, rolled or not.
- 5 coins
- Tier III
- Needs Bloom on a die

Second Wind
Passive When you run out of strikes with the enemy alive, gain 2 strikes and 2 rerolls. Once per run.
- 6 coins
- Tier III

Opening Act
On Roll On Roll mods trigger once more on the first roll of a stage and the roll after each strike.
- 7 coins
- Tier III
- Needs an On Roll mod

Thunderclap
Passive Reroll costs 2 rerolls.
On Reroll Deals the SUM it replaces as damage.
- 7 coins
- Tier III
No trinkets match.